Shield hardening stellaris. Effectively, a relic aux slot component that offers at least 30% total hardening, and some total HP preferably through a percentile HP buff to both armour and some slight buff to shields; let's give an estimate of 20% Armour Hardening, 10% Shield Hardening, +20% Armour HP, +10% Shield HP, minor resistance to some of the nonsense on this list o. Shield hardening stellaris

 
 Effectively, a relic aux slot component that offers at least 30% total hardening, and some total HP preferably through a percentile HP buff to both armour and some slight buff to shields; let's give an estimate of 20% Armour Hardening, 10% Shield Hardening, +20% Armour HP, +10% Shield HP, minor resistance to some of the nonsense on this list oShield hardening stellaris  There are few weapons in the galaxy that can penetrate the hulls

MuffinFIN • 5 yr. . If it's the Disruptor then they're going to get a lot more dangerous overnight, and Hardening may become vastly more important. There are no weapons which penetrate armor but not shields (save the PD turrets but those don’t count. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. The Crisis ships like the Unbidden should have shield hardening and the Scourge should have Armor Hardening, and the Fallen Empire should definitely. It lets me go all-in on shield repeatables and shield slots, without worrying. Oct 14,. Besides, shield/ hull regen don't seem to be much use on a corvette- if it's being targeted odds of it surviving a day are probably slim. Other than Armor Hardening, it's just the edict to speed up megastructure construction. The Juggernaut has enough power and slots to put 7 of those and fill up the rest with shields. update ESC Unbidden spawn logic. Please don't talk to me about hardening. Only by about . There's no reason for these things to be mutually exclusive they're not op. Montu just released a defensive component tier list if you want a more indepth explanation. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. 7, im not sure how frequently AI uses the new archeotech shields which come with shield hardening built it, but the auto-build ship builder *loves* those shields, so shield hardening may be a lot more common and stronger in 3. Stellaris is a sci-fi grand strategy game set 200 years into the future. 100% is overkill and make bypass weapon useless, but there should be incentive for player to not going for bypass as a no brainer. The great khan event is brutal. Can I just get a basic, idiot's guide (with the current meta) of good fleets to build (tech, ratio of ship types, etc. Depends on who you're fighting. Very strong isn't helping with research. Big sad. Paradox recently added Armor Hardening and Shield Hardening components that utilize them, but it's still pretty common you won't have much to use these on. Meaning you can get 100% hardening on a large ship, pretty easily. 64) with it. As you get so much boosts to food, mineral and energy production, their boosting traits are not worth as much, except as job weights. The Stellaris 3. So if a weapon does 10 damage, +50% to armor and -50% to shields, and you have a 25% damage bonus on it, it will do 12. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. This is a representation of time internal. ago. And will probably not have a 3. Instead of trying to undermine battleships in Stellaris, which seems to be the case as they are being nerfed in multiple ways - there now isn't even a good anti-armor artillery weapon anymore (sure, neutron launchers were outrageous,. This makes afterburner cruisers quite effective at kiting manoeuvres, which significantly reduces loss. Meaning you can get 100% hardening on a large ship, pretty easily. It is developed by Paradox Development Studio and published by Paradox Interactive. You are far better off with basically any slot except for them Reactor booster is a bit useless as well IMO except perhaps early game. For instance, I can join federations. With DM reactor you can afford cloaking, a Shield hardener and 6 Ancient shields on them. 3. However, disruptors remain utter garbage against high-hull Starbases and Defense Platforms which means you need a mixed fleet, or dedicated artillery/torpedo fleets, to assault defended systems. . 1 jump drive range to ships in the system. Versatility: this machine-only tradition is carried by a single benefit: +2 Amenities per Maintenance Drone. There are few weapons in the galaxy that can penetrate the hulls of. Negative shield negation adds to your shield value after all other calculations. The driller drones synergize really well with other shield bypass builds. Because of the large bang torpedoes destroy ships, instead of small weapons leaving chances to get away. 6, you could put nanite autocannons or nanite flak on them without actually needing any nanites. Armor does not reduce damage to shields. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. ago. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. Moreover, Archaeotech also gives you decent utility components, like Ancient Suspension Fields (that combines lvl 3 Shields with Shield Hardeners, and if you equip three of them, you get up to 45% shield hardening out of the bat, and Ancient Pulse Armor, that combines lvl 3 armor with lvl 1 shields in the same component. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. but I can count on 1 hand the number of times in my 2500+ hour Stellaris "career" the AI had the brains to do that. Stellaris Real-time strategy Strategy video game Gaming. Added new. Report. The lasers have 20 more tracking and 10% worse accuracy, but since your small weapons are ideally firing on smaller ships anyways this can be useful (if my. I just have to wait a few dozen years for gathering alloys and the game is really-really slow for my PC is old and Stellaris is unoptimized as hell. == General ==. Likely useful when going against the Unbidden or Contingency, or an empire that focusses energy weapons. The shield hardening components kind of revive the shields back to their older glory. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. That will allow you to go on a militarised economy to boost the alloys. Hello all, I'm new to stellaris and I've recently been messing around trying to learn things. This means shield-bypassing weapons can be very effective against them. There are many, many ways to bypass shields, and running Shield Hardening is a massive opportunity loss. That's some. There are few weapons in the galaxy that can penetrate the hulls. In fact, except for the Crisis Empire, no one can afford to use expensive hardening for every ship in the fleet unless you don't care about the total number. Put 2 archaeo shields on your battleships to get 30% shield hardening without expending auxilary slots. Takes 180 power, cost 44 Alloy 12 MAs In total shield amount, matches T3 normal shields without the AP, or falls between T4 and T5 (about T4. You can also build farms on tiles without food bonus if necessary. 30% armor hardening on top cuts it by another third. ago. is it worth it do you think?And for the record, here is how i structure my fleets: Battleships focused on artillery and tanking damage. Never had the Great Khan unite the galaxy before. Secondly, Disruptors and Arc Emitters should be nerfed down to only have 50% shield bypass. On a single medium slot of 100 shield points with 5 recharge per day you will recharge 5 per day, or 5% of your capacity. 6 “Orion” update includes many changes to combat. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak. 7% shields/day, or 250 out of 35834. Archaeoshields should now properly provide their shield hardening bonus. The other version is "%chance to reduce any damage from penetrating at all". Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. There are also orbital farms in starbases and trade. 25 days. " Even at 100% armour pen it still reduces damage. Generally you should mount a higher ratio of armour anyway. Crusader Kings II: Tech Support. Suspension Fields (that combines lvl 3 Shields with Shield Hardeners, and if you equip three of them, you get up to 45% shield hardening out of the bat, and Ancient Pulse Armor, that combines lvl 3 armor with lvl 1 shields in the same component. Interact with diverse alien races, discover strange. . In Stellaris "It depends" is very much the thing. 2 thirds armour 1 third shield. M: +315 shield HP (505 with AP), 4. It will take 4 seconds to bust the shield (+50% bonus) but 12s to bust the armor (-50% penalty) = 16s total. It gets deleted when the colossus is used. worker output doesn't apply to specialist roles like researcher. 25) gets tanked instead (meaning. So 2x Adv Shield hardener for 50% hardened shields. Destroyers are only good at. Shield hardening means weapons that ignore shields (strike craft, missiles) will need to deal damage to the shields. Think of standard gateway usage as taking a transponder. Can't terraform Mars then. Hardening, instead of subtracting from penetration, can scale it down; a ship with 20% shield hardening reduces 100% penetration to 80%, and 10% penetration to 8%. g. Those things will just idiot charge directly for their heaviest ships (battlecarriers) and take a ton of focused fire. Cons: Absolutely terrible against the Prethoryn, but if you get those you can easily switch to lasers, plasma, tachyon lances, neutron launchers etc since energy repeatables are for those too. I fly with a combination of torpedoes and stormfire cannons. Legacy Wikis. Adds the Shrouded Star, which gives . . If I get most of my Leaders to have the same traits will the effect stack? like genius Armour increases shield hardening by 20% if I have 3 Different leaders with this trait will all my ships have 60% shield hardening 2% armour/day, or 122-123 out of 6444, and 1% without Titan. Yes they stack. Small ships can't do it no matter how much you try. Also, shield/armor hardening could make a disruptor-based. . :- ( (building a new fleet is much. In Stellaris however defence HP is comparably lower and it doesn't last nearly as long against a dedicated attack fleet so mines wouldn't help. . Tactics Forever, before the dev put it on Steam and then gave up on it. This page was last edited on 23 March 2022, at 17:16. Gigacannon needs to do 12600 to. Make Exotic Gas Extraction and Rare Crystal Mining valid requirements for rolling Shield Hardening and Armor Hardening techs, respectively. The24thDS Sep 23, 2022 @ 10:10am Amazing work! I'm impressed that someone took their time to come up. Stellaris. For downside traits, Unruly and Deviants are the best. Refire rate and general stats have been adjusted. 6 patch notes, the latest Orion update brings a fleet combat rebalance and ascension path rework plus a new ascension path (requires Utopia). Alternately, there are energy weapons that ignore both shield and armor to go right to hull, but they do lower average damage (either a lower base, or a more erratic damage range). #2. That’s how badly hardening gimps penetration weapons. The ability to rapidly attack without stop is such an advantage in early wars (in case you don't want to think about them, that is) that auto-regeneration easily increases your offensive capabilities by 25%, and one of the. However, there are a couple situations where. Added new. Each strike craft module can support a number of individual strike craft (it's usually 8 per module). I spent a few hours last night searching around the sub and only found info I believe to be outdated or just didn't work for me. So if a weapon does 10 damage, +50% to armor and -50% to shields, and you have a 25% damage bonus on it, it will do 12. Similar argument applies to, e. 0 “Orion”. Toggle signature Victorious warriors win first and then go to war, while defeated warriors. If I get most of my Leaders to have the same traits will the effect stack? like genius Armour increases shield hardening by 20% if I have 3 Different leaders with this trait will all my ships have 60% shield hardening2% armour/day, or 122-123 out of 6444, and 1% without Titan. 64) with. 50, vs Gamma lasers at 6. 1 shield regen, 15% shield hardening. . #7. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. Does 100% shield hardening work? Does that mean you don't need armor at all? Each Ancient Suspension Field gives +15% shield hardening. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. No. #4. Use admirals and war doctrine for higher disengage chance and avoid fighting in black hole systems. Strike craft are their own separate entities like missiles. But if some torpedoes do get by, I wonder what is the best defense on my large ships? The. Darvin3. Takes 180 power, cost 44 Alloy 12 MAs In total shield amount, matches T3 normal shields without the AP, or falls between T4 and T5 (about T4. So does this mean, the armor penetrating weapon deals more damage against the hull and the discription is. 6 “Orion” update includes many changes to combat. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. The chosen one remains exactly the same, except for the admiral, he also lost his evasion in exchange for Shield Hardening. Frigates are torpedo boats through and through, and cruisers are functional as both light carriers and Torpedo Boats. Adaptive (Lost Colony origin), Charismatic (Hive Minds or Driven Assimilator), and Thrifty (Megacorps or Merchant Guilds) are situationally quite good. There's no difference in Shield penetration and ignore shields. The devs have zero intention to change this as its just too much data to have sitting in limbo taking up space. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. 85 -1 = 1. As accidental fly into a pulsar system means if you have the other way you get wrecked. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. This means when fighting for example a Battleship with 45% shield hardening (or even 75%!), you are dealing 45% or 75% less damage to hull and/or armor because your pen weapons are trying to partially break down shields (which they don't have bonuses against) with their low base DPS instead of trying to break down the enemy's weak hull. Archeao Engineers problem. Based on pre-2. Mining lasers are now classified as Brawling weapons. 1x regenerative hull tissue. I'm putting the tech in, there's a tooltip about the bonus from the perk, but the added points are not showing up on my ship designer under shields. This will limit their synergy with Strike Craft/Missiles/Torpedoes and give a stronger reason to use shielding. Stellaris Wiki. All neutral or friendlies share gateways access. For S slot weapons the difference is reasonably big, but on M and L the difference is huge. r/Stellaris. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Losing 100 Ar or 125 Sh to get 65 Hull. r/Stellaris • Someone on the forum made a really good write up on how ship engagement works, and demonstrated mechanics that I didn't know existed even at 2,000+ hours in the gameOriginally posted by Destructively Phased: It’s just if your reactor tech falls behind, or I guess you want a ship that shield tanks. I also think there's no reason for it to not just stack with the planetary building like all the other orbital equivalent buildings. R5: My admirals come with the Clone Ascendant, Psychic, and Brain Slug Host traits; giving me 40% fire rate, -30% ship upkeep, 20% evasion, and 10% ship damage. There are few weapons in the galaxy that can penetrate the hulls. The bad news is that it doesn't increase say shield benefits. Stellaris: Tech. Their faces are melting so lovely and the screams music to my ears. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the shields are equally effective against a weapon that has 0% shield penetration as it is against a weapon with 100% shield penetration like cloud. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. except corvettes since they only have 3 slots, they use 2 armor 1 shield. that means, if the shield hardening stacks, you need 7 of those for 100% shield hardening. Their battle ships regen something like 14k shield per day. Unbidden anchors provide 50% hardening to all units in the system. 50% shield hardening lets you live +100% longer (!!!!!). 75% hardening all shield targets stop arc pretty well. Cool. Their fleets tend to follow their overlord's. . But only occurs during combat if you have shield capacitors installed. If you are looking at at two battles, T2 armor remains capped at 130 max, but T2 shields can cover 200 sheilds due to innate regen, or 150% of the armor hp. . Strictly speaking, I haven't found a lot of use for. Don't forget to turn. It should say what event you got. Couldn't say for stellaris, used console in most paradox games but never have for stellaris yet. A weapons intrinsic hull/armor/shield damage/bypass applies to the base damage first, before any other modifiers. I don't know why it would be small, other than your resolution setting being set to an absurdly high number, but there is a UI scaling option in the menu that might fix this (if it doesn't, lower your resolution maybe?). Destroyers are around 2k health and 50% evasion. Maybe they won't attack next time. • 1 yr. Since the other components are much weaker imo, like shield capacitors and upgraded auxiliary fire control, this one becomes the best choice ever. 6 update. Contrast that with the Ancient Shield Overcharger, which not only provides the starbase a massive +50% shield hardening (and +50% shield hit points), but also gives each defensive platform +25% shield hardening (and +25% shield hit points)! And there's a new shield-alternative, the Ancient Suspension Field. #23,663. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly ~200 per. So I took Archeao Engineers as a perk. I've found in. Also, would it be possible for you to make the base game shield hardening value also preserve your shields in hazards? So, for example, if I equip the vanilla archaeotech shield with 15% shield hardening I get to keep +15% of my shields. #15. 6 “Orion” update includes many changes to combat. 25 shield hardening and . I've played quite a few games but never noticed minor artifacts before. Paradox recently added Armor Hardening and Shield Hardening components that utilize them, but it's still pretty common you won't have much to use these on. Time to load it up with armor and plasma! 12. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Cruisers and Destroyers can fit long ranged missiles and/or torpedos, with Artillery computer. Choose between 5% more hit points and 15% hardening for either shield or armor, or 10% more hull hit points. . The regular shield/armor hardeners would be upped to +30% hardening but consume 20% power (so 1 hardener + 1 booster = 2 prepatch hardeners). Shield strength, against full shield penetrators, is given by. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. 418K subscribers in the Stellaris community. It seems like most people are favoring armor over shields lately, partially because armor, even if it's not as cost-efficient, just offers more protection than shields now, but also partly because there are quite a few powerful weapons, like fighters and missiles, that simply ignore all shields anyway, yes, there is shield. But it also penetrates armor by 50%. More information can be found in Stellaris Dev Diary #293. Relic fighters + some normal artillery = a fun combo, Relic fighters **melt** corvettes and woe to any corvette that puts on shield hardening when the swarm missiles come knocking Relic Lasers can wreck through heavy armored ships that the AI uses, however i never bothered to slot them as i'd prefer longer range weapons in every slot. How a nation becomes and is powerful can be done in a variety of ways. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. For example the ancient laster (Cavitation Collapser), resembles normal lasers. Discussion So which one is best based on your experience with the game so far. My enemy has mountains of torpedoes (no neutron launchers). 95. 6 “Orion” update includes many changes to combat. Zro is also used for Psionic Shields - effectively T7 shielding. 8 Fleets. The Stellaris 3. 0. But really, best move is to immediately submit and take as much territory as possible while the Khanate expands. Deselect it. Losing 100 Ar or 125 Sh to get 65 Hull. I believe one of the fallen empires are very into disruptors. Best. E. Since with behavior rework, they will just kite enemy fleets while they pummel them with missiles. Toggle signature "And as the 34th Rule of Acquisition states: 'Peace is good for business. Torpedoes got full shield penetration until ships get shield hardening. It won't be that bad in 2. 50% shield hardening. Was wondering if this also applies to archeo. Inversely scale hardening module impact against hull size. as it is with the shields e. So you would get the full value of your shields without bonus or penalty in a system with 100% negation like a pulsar. Thank You! I thought it was a. is it worth it do you think?Related Topics. That’s 17. Most of my games last about two days. This means it now has 100/2=50 armor value with a new % reduction according to whatever formula there is for that. But yes, in absence of hardening penetration is very good, considering the armor and shield values are much higher than hull usually. 02 when you'll be able to choose the time that you sue for peace (at 100% warscore) ~ but until then, I'd have trouble winning wars of subjugation if I only used corvettes. Keep an eye on the khan strength relative to still-free empires and observe how easily they win their battles. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. • 2 yr. A quick search reveals that shield hardening apparently stacks. You'd use it late on battleships against shield/armor ignoring enemies, but now shield/armor hardening + actual shield-armor seems better,. If you implement that, properly so the tooltips accept it, and add in the psionic suspension fields (may as well include dark matter suspension fields; it doesn't need another tech just a recoloured icon and many people. Cruiser designs using torpedoes works well with afterburners as they rely on getting close, so do destroyers using picket designs. 1. Once you enter war they are forbidden to use your gateways, and you cant enter theirs. Recently I decided to pick it up again. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. Shield and Armor Hardeners: good only for Arcs and Torpedos, but nothing else? Geniuses out there: do shield or armor hardeners do anything vs torpedoes? More. 2. The juggernaut is different because it can rotate so the arc emitters can always fire. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. The 100% penetration bonus (vs 60%) makes up for the difference in base damage. The wiki doesn't say anything about them having point defense. Menacing, which does not require additional resources, has always had good strength, but this update gives it power. - Update for Stellaris version 3. My ships have self healing hull and armor so they are full hull and armor but their shields wont regen. nAnd they got a hidden damage multiplier of shipsize+1. The new shields and weapons etc in the coming DLC are really cool, but hinge completely on the AI actually being able to use them. Modding it back in is easy enough, but i guess PDX were concerned about how fast shields recharge once it's enabled. Ironically, there is an advanced armor option known as Dragonscale Armor. PSA: Menacing ships do cost minor artifacts if you slap archeo-tech on them. Those things will just idiot charge directly for their heaviest ships (battlecarriers) and take a ton of focused fire. Go to Stellaris r/Stellaris. - Slighly reduced the number of mineral and energy space deposits. . 5) or is that 25% of the damage that would penetrate (25% of 5 damage being 1. 1 jump drive range to ships in the system. are doing shield or armor damage, it's because of hardening, and you can tell how much hardening by looking at the ratio of hull damage to armor/shield damage. Instead of making a one-off attack, though, they stick around, firing every so often at their targets. The way this is phrased makes it seem small, but Maintenance drones only give 4 Amenities, so this is +50%. So the base power and damage output of AC1 is 30% higher than Coilgun2. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. It wasn't a best defense available, it was breaking targeting script so instead of killing ships it was spreading damage all around. Where's my fucking reactive armor, goddammit. 25 shield hardening and . I've had trouble figuring this out exactly, but this is what it looks like. Let the two Shield Hardening techs each provide an inherent Shield Hardening bonus (say +10% each, stacking) as well as the existing access to the Shield Hardening modules. last week. Stellaris is discrete in nature, as any software is, and it has to try to represent our continuous time in the best possible way. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. 2 rework of planetary population, defensive armies are no longer built directly, they are spawned automatically by certain jobs and buildings -- by default, that'd be the capital, police precincts and military forts/academies, the 'soldier' and 'enforcer' jobs. Stellaris. Because, through adding armor the ship it will just gain a litte damage reduction (4% or so) and not some numbers to calculate with. 25 to shield. Both are late game anyway so doesn't matter. Hearts of Iron III: Tech Support. I was able to see that they now have 50% shield hardening (which makes sense to me. The mining drones do a ton of. Stellaris. All Discussions. 2 Answers. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. Advanced Shield Hardening. Xaphnir. This mod is a global compatibility patch for Stellaris 3. It lets me go all-in on shield repeatables and shield slots, without worrying about missiles and strikecraft just bypassing them completely. 6 “Orion” update includes many changes to combat. Inversely scale hardening module impact against hull size. Still, it does help shield-based fleets to harden against strike craft; I'm not sure if armor-heavy fleets, though taking bonus damage from strike craft in armor, would want to. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. The Stellaris 3. This makes afterburner cruisers quite effective at kiting manoeuvres, which significantly reduces loss. Ironically, there is an advanced armor option known as Dragonscale Armor. Nov 16, 2023PitiRR. No need for armor or PD then, just put 7 of them on a Cruiser or Juggernaut and fill the rest with regular shields. On cruisers and battleships that turns around, since generally anything countered by PD also has shield penetration and comes in massive waves if your opponent has carriers. About this site. ) However, I wasn't expecting to see that in the after battle report, they also had some sort of point defense. Max shields with 2 armor slots, and 2 crystal plating, with shield hardening and afterburners, one standard torpedo, torpedo AI, and as many autocannons as you can squeeze on it. I don't think they've discovered shield hardening at all, since starfighters seem to completely bypass shielding on capital ships. It does diminish in effectiveness slightly when faced with shield hardening. Choose between 50% faster and 15% more damage and fire rate for your strike craft or 50% more damage and fire rate for your point defense weapons. It averages at 850. Cruisers and Destroyers can fit long ranged missiles and/or torpedos, with Artillery computer. 6 shield regen, 15% shield hardening. However I have been dealing with an issue of failing the psionic shield event after save scumming. Threads of living metal react to incoming fire, rearranging itself to better resist penetrating weapons fire. . Explosive Missiles Balanced MK 1 Concussion Missile. 1 comment. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 5 Q3. ( stellaris noob) i dont have dlc so idk if that contributes. EulersApprentice • 1 yr. common. Stellaris Wiki Active Wikis. -- Beware, this will have an enormous impact on your game :--- Origin would probably be reset, all. More information can be found in Stellaris Dev Diary #293. My ships slots are half armor, 25% crystal, 25% shields. armor vs shield hardening. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. 0 - Orion #####. One of the several reasons that armour is generally considered a better defense than shields in Stellaris is that there are a lot more weapons that penetrate shields than armour, as well as more weapons with high damage multipliers to shields. Shield hardening was extremely useful in my last game (mostly against the Scourge). Members Online Does 100% shield hardening work?If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. Just what it say on the tin. my shield nullification surprise. 7k a piece. Adds the Shrouded Star, which gives . You'd use it late on battleships against shield/armor ignoring enemies, but now shield/armor hardening + actual shield-armor seems better, and. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. It's a bit slower than shield reg, but your fleet starts each battle at full health. An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. I think there is a slider in the options menu to scale the UI. It averages at 850. Similarly the pulse armor adds both armor and shields in excess of what you’d get with just T5 components. 1) They added Shield/Armor Hardening mechanics, giving different means of defense against piercing weapons (however these are very limited for ships with 1 Aux. 2 comments.